Sun Temple

The Sun Temple is a structure. It shoots solar lasers like the Sun Temple in BTD6. It demands sacrifice of any player, NPC or structure upon usage. The enhance depends on the value put into the temple.

Sacrifice Guide
Primary:

-$1000: 16 blades per 1.5 seconds.

-$2500: 16 blades per 1.2 seconds.

-$5000: 16 blades per 1.2 seconds plus a glaive per second.

-$10000: 16 blades per 1.2 seconds, a glaive per second, an ice ray per 1.5 seconds and a blob of glue per 1.5 seconds with the glue soak properties.

-$15000: 16 blades per 1.2 seconds, a glaive per second with the ricochet properties, an ice ray per 1.5 seconds with the permafrost, snap freeze, deep freeze properties and can damage MOAB-class bloons and a blob of glue per 1.5 seconds with the glue soak, corrosive glue and glue splatter properties.

-$25000: 16 blades per 1.2 seconds, a glaive per second with the MOAR glaives properties, an ice ray per 1.2 seconds with the permafrost, snap freeze, deep freeze and ice shards properties and can damage MOAB-class bloons and a blob of glue per 1.5 seconds with the glue soak, corrosive glue and glue splatter properties which can damage MOAB-class bloons.

-$40000: 16 blades per second, a glaive per second with the MOAR glaives properties, an ice ray per second with the permafrost, snap freeze, deep freeze, ice shards and the enbrittlement properties and can damage MOAB-class bloons, a blob of glue with the glue soak, relentless glue, splatter glue and bloon dissolver properties and can damage MOAB-class bloons.

-$50000: 32 blades per second, a glaive per second with the MOAR glaives properties, an ice ray per second with the permafrost, snap freeze, deep freeze, ice shards and the enbrittlement properties and can damage MOAB-class bloons, a blob of glue with the glue soak, relentless glue, splatter glue and bloon dissolver properties and can damage MOAB-class bloons.

Military:

-$1000: A homing missile every 2.5 seconds.

-$2500: A homing missile every 2.5 seconds that spits frags and have MOAB mauler properties of x10.

-$5000: A homing missile every 2 seconds that spits eight red hot frags, have MOAB mauler properties of x15 and set bloons on fire.

-$10000: A homing missile every 1.5 seconds that spits eight red hot frags, have MOAB mauler properties of x25 and set bloons on fire.

-$20000: A homing missile every 1.2 seconds that spits sixteen red hot frags, have MOAB mauler properties of x50 and set bloons on fire.

-$30000: Two homing missiles every 1.2 seconds that spits sixteen red hot frags, have MOAB mauler properties of x50 and set bloons on fire and a spectre.

-$40000: Two homing missiles every second that spits sixteen red hot frags, have MOAB mauler properties of x50, have knockback and set bloons on fire and a spectre.

-$50000: Two homing missiles every second that spits sixteen red hot frags, have MOAB mauler properties of x50, have knockback and set bloons on fire and two spectres.

Magic

-$1000: Three homing magic bolts.

-$2000: Four homing magic bolts and a whirlwind that blows thirty bloons but can't blow away MOAB-class bloons.

-$5000: Five homing magic bolts and a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons.

-$10000: Six homing magic bolts, a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons and two shadow balls.

-$15000: Six homing magic bolts, a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons and two homing shadow balls.

-$20000: Six homing magic bolts, a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons, two homing shadow balls and spews fire.

-$30000: Six homing magic bolts, a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons, two homing shadow balls, spews fire which sets bloons on fire and give off a pulse which decamolises camo bloons as soon as one enters its range.

-$40000: Six homing magic bolts, a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons, two homing shadow balls, spews fire which sets bloons on fire and give off a pulse which decamolises camo bloons as soon as one enters its range and knocks back bloons but not MOAB-class bloons.

-$50000: Six homing magic bolts, a whirlwind that blows away thirty bloons but can't blow away MOAB-class bloons, two homing shadow balls, spews fire which sets bloons on fire and give off a pulse which decamolises camo bloons as soon as one enters its range and knocks back bloons including MOAB-class bloons. Also summons up to three mini-sun avatars.

Support:

-$1000: Temple gets increased range and give all monkeys, NPCs and structures in range 10% more range.

-$3000: Temple gets increased range and give all monkeys, NPCs and structures in range 10% more range and faster movement speed and attack speed.

-$7500: Temple gets increased range and give all monkeys, NPCs and structures in range 10% more range, faster movement speed, attack speed and pierce or explosion radius if applicable.

-$15000: Temple gets increased range and give all monkeys, NPCs and structures in range 10% more range, faster movement speed, attack speed, pierce and/or explosion radius if applicable, camo detection and damage.

-$25000: Temple gets increased range, has knockback and give all monkeys, NPCs and structures in range 10% more range, faster movement speed, attack speed, pierce and/or explosion radius if applicable, camo detection, damage and all regen bloons can't regrow in its range.

-$50000: Temple gets increased range, has knockback and give all monkeys, NPCs and structures in range 10% more range, faster movement speed, attack speed, pierce and/or explosion radius if applicable, camo detection, damage, knockback and all regen bloons can't regrow in its range. The Temple also acts like a heal station, healing three health per 1.5 seconds.

Trivia

 * The temple can't sacrifice another temple, hero or the True Sun God.
 * The Sun Temple can see camos by default.